Schedule At-A-Glance | Session Detail | Networking Detail


Networking Detail

When you register for Casuality, you will be mailed access to the networking matchmaking software!

[ printable version ] | [ casuality homepage ]

Day 0  
Thursday 9th February 2006
 
   
Full day of Facilitated Networking and Workgroups
 
     
09:30-11:30   Pre-Arranged Meetings  
       

09:30-09:45

  Meeting #1  
09:45-10:00   Meeting #2  
10:00-10:15   Meeting #3  
10:15-10:30   Meeting #4  
10:30-10:45   Meeting #5  
10:45-11:00   Meeting #6  
11:00-11:15   Meeting #7  
11:15-11:30  

Meeting #8

 
       
11:30-12:30   Facilitated Networking  
   

Meet other attendees in a "speed networking" exercise

 
       
12:30-14:30   Lunch  
    8 meeting signup time slots will also be avaliable at this time.  
12:30-12:45   Meeting #9  
12:45-13:00   Meeting #10  
13:00-13:15   Meeting #11  
13:15-13:30   Meeting #12  
13:30-13:45   Meeting #13  
13:45-14:00   Meeting #14  
14:00-14:15   Meeting #15  
14:15-14:30   Meeting #16  
       
14:30-15:30   Workshop: The 60 minute "game design" game  
   

This session will involve active participation by all attendees in a “game” of game design. The “players” will have to design a game based on a given topic, After the session ends and during lunch, the judges will evaluate every piece of work and they will pick the winners. The winners work will be showcased in a Billboard at the Speed Networking event and will be awarded a valuable prize!

Eric Tams, Senior Game Developer PopCap Games
Kenny Dinkin, VP and Executive Producer Playfirst
Margaret Wallace CEO Skunk Studios
Dennis Sijnen, Designer Zylom
Juan Gril, Producer JoJu Games

 
       
15:30-16:00   Break  
       
16:00-18:30   Special Interest Workgroups  
    Three workgroups will be assigned to you based on your interest survey. You will be able to change your assignment during the first two days of the conference.  
       
16:00-17:00   Publishing for Developers (expert: PlayFirst, Real)  
    Distribution for Developers (expert: Macrovision)  
    Distribution for Portals (expert: Boonty, Macrovision)  
    Transitioning Content to Mobile (MSN Games)  
    Retail Distribution Solutions (expert: Mumbo Jumbo and CustomCD.us)  
    Alternative Business Models for Europe (expert: MidasPlayer)  
       
17:30-18:30   Creating "cool" games (expert: MTV, PopCap)  
    Localization Challanges (expert: Zylom)  
    Skill Based Gaming (expert: MidasPlayer)  
    Development tools (expert: GarageGames)  
    Publishing for Developers (expert: Oberon, PopCap)  
    How to Transition into Casual Games (expert: Mumbo Jumbo)